Maria Konnikova on Freakonomics Radio Learning about ourselves and others via a serious and analytical approach to games? Sounds like our kind of book! After hearing an excellent interview with Maria Konnikova on Freakonomics Radio, the LLST team is excited to dive into a new book by the New York Times bestselling author entitled The Biggest Bluff: How I Learned […]
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The Derby House Principles on Diversity and Inclusion
Lessons Learned has enthusiastically committed to the Derby House Principles, a global declaration on diversity and inclusion in serious gaming. The text of the Derby House Principles is as follows: THE DERBY HOUSE PRINCIPLES* We believe that promoting diversity and inclusion is the right thing to do. Diversity and inclusion are more than just words for us. They are the […]
LLST on the University XP Podcast
Last month, I had the good fortune to share an hour’s conversation with Dave Eng of University XP. While the conversation itself was a delight, Dave produced a fantastic podcast episode as an added bonus. Give it a listen (or read the transcript) here: https://www.universityxp.com/podcast/9 And while you’re there, be sure to browse the rest of the University XP podcast […]
LLST and Imaginetic at the Georgetown University Wargaming Society Webinar Series, July 28
On July 28, watch Matt Stevens of LLST and Tom Fisher of Imaginetic discuss games-based learning in the humanitarian sector, hosted by the Georgetown University Wargaming Society and PAXsims! Co-sponsored by GUWS & McGill University, Matthew Stevens (LLST) and Tom Fisher (Imaginetic) will share the findings of their recent report, “Serious Games: Humanitarian User Research”, conducted for Save the Children […]
Serious Games in Humanitarian Learning – Report Release
Lessons Learned is excited to announce the release of “Serious Games: Humanitarian User Research“, a report composed by Lessons Learned Simulations and Training and Imaginetic and funded by Save the Children UK. We are proud to bring you this unique, new research on serious games in the humanitarian sector! Matthew Stevens of Lessons Learned led face-to-face workshops in Nairobi and […]
LLST and COVID-19
The world is currently impacted by a pandemic unprecedented in our time, with states implementing a series of equally unparalleled responses. I hope you are all safe, healthy, and well, wherever you are in the world. Collectively, I know we will get through this difficult time, but at the same time I feel it is important to acknowledge that some […]
LLST at the 2020 Connections North Conference
On February 15, 2020, Matt Stevens presented at the annual Connections North interdisciplinary conference on conflict simulation and serious gaming, hosted by Prof. Rex Brynen at McGill University. Course Director Johanna Reynolds was also in attendance. Other participants included representatives from Global Affairs Canada, the Canadian Department of National Defense, the US Naval War College, Universite Laval, and various private […]
Games-Based Learning Innovation Research with Save the Children UK
I am very excited to share that LLST and Imaginetic (another fantastic Canadian games-based learning group) have reached an agreement with Save the Children UK to carry out research on games-based learning in the humanitarian sphere. StC UK is a long-time champion of the use of games in humanitarian capacity-building. In particular, this research will focus on the applicability of […]
LLST’s Matthew Stevens at the 13th NATO OR&A Conference
LLST’s own Matthew Stevens was invited to speak at the 13th NATO OR&A (Operational Research and Analysis) Conference in Ottawa, Canada, on 7 Oct, 2019. Matt presented on the importance of modeling the behaviour of actors not traditionally represented in “wargaming” exercises, such as civilians and refugees or humanitarian workers. All too often, civilian or refugee behaviour is abstract (a […]
And now for something completely different: “Undeniable Victory: A Megagame of the Iran-Iraq War”
On October 6th, in a departure from our usual serious simulation and gaming, Lessons Learned participated in an experiment: an educational “megagame”, or large-format board game for 40+ players, in partnership with Ottawa Megagames. LLST and OMG co-sponsored the “edutainment” experience, “Undeniable Victory”, a simulation of the infamous Iran-Iraq War of 1980-88 by UK designer Ben Moores. Ben was flown […]